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Valentine's -Love & Friendship: 6 Valentine's Day Tools to Engage and Practice English (B1-B2 Level) Valentine's -Love & Friendship: 6 Valentine's Day Tools to Engage and Practice English (B1-B2 Level) Valentine's -Love & Friendship: 6 Valentine's Day Tools to Engage and Practice English (B1-B2 Level) Valentine's -Love & Friendship: 6 Valentine's Day Tools to Engage and Practice English (B1-B2 Level) Valentine's -Love & Friendship: 6 Valentine's Day Tools to Engage and Practice English (B1-B2 Level)
ProfeCoins 5
Tipo de recurso Actividad
Edad recomendada 12 - 18 años
Info. del archivo pdf, 24 páginas, 11,8 MB
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Hello, hello! Teacher Kris here!

This resource is for English teachers. It's a compilation of 6 tools in a PDF with links to Google Drive, including lesson plans, resources, and presentations to support activities.

1. NEVER HAVE I EVER VALENTINES EDITION
2. NEVER HAVE I EVER HUGS EDITION
3. STOP VALENTINES EDITION
4. DYNAMIC “A-PRECIOS”
A dynamic activity for appreciating others.
5. LESSON PLAN Hugging: Embracing the Power of Human Connection
6. HUGGING PRESENTATION

The intention is to use Valentine's Day as a pretext to practice English, but above all, to share and create knowledge together. Through fun games, we can get to know and recognize each other. I've also added a lesson plan about the power of hugs and a ready-to-read presentation that will allow us to generate dialogue and learn about the opinions and experiences of our students. I love Valentine's Day because it's also my birthday, and I hope you enjoy this material as much as I do.

I'm sending you a big virtual hug, and Happy Valentine's Day!
Kris Mega

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NEVER HAVE I EVER_ENGLISH ICE BREAKER GAME
ProfeCoins 45
Tipo de recurso Actividad
Edad recomendada 12 - 18 años
Info. del archivo Link privado a docs.google.com
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Hello, hello there!

I’m Kristen and sharing is one of my favorite aspects of teaching, and this game will aid in the formation of a sense of community among your students. This is a fun and easy icebreaker that you and your students will love playing.

Have fun!
Included in the is packet is:
  • 25 General Edition Never Have I Ever Statements + 5 blank* Never Have I Ever
  • 20 Students Edition Never Have I Ever Statements + 5 blank Never Have I Ever
  • 25 Teachers Edition Never Have I Ever Statements + 5 blank Never Have I Ever
  • 15 Quarantine Edition Never Have I Ever Statements + 5 blank Never Have I Ever
  • 15 Embarrassing Things Edition Never Have I Ever Statements + 5 blank Never Have I Ever
  • The I Have and I Never Have Signs
*Blank Never Have I Ever - for teachers to create their own

Bye!
Kris Mega

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MAFIA_GAME English MAFIA_GAME English MAFIA_GAME English MAFIA_GAME English
Gratis!
Cantidad descargas 8
Tipo de recurso Actividad
Edad recomendada 11 - 18 años
Info. del archivo pdf, 8 páginas, 16,1 MB
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Hello, hello!

Greetings everyone! I'm delighted to be here, and I'd like to share the Mafia game, some of you may know it as Werewolves or by another name. In the Mafia game, participants take on secret roles such as the police, the mafia, the doctor, the clown, and the citizen.

The police's task is to identify mafia members during the night.
The mafia aims to eliminate citizens.
The doctor has the ability to protect one player each night.
On the other hand, the clown seeks to be eliminated without revealing their identity, acting unpredictably.
The citizens, in turn, strive to uncover mafia members during daytime discussions and vote to eliminate them, ultimately aiming to keep the city alive or unveil all mafia members.

Success depends on being clever, working together, and reading others' subtle cues. Have fun and let excitement be your guide in this thrilling game with your students!

Best and a big hug,
Kris Mega

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Card game: Back to school Card game: Back to school Card game: Back to school Card game: Back to school Card game: Back to school
ProfeCoins 10
Cantidad descargas 1
Tipo de recurso Actividad
Edad recomendada 6 - 16 años
Info. del archivo pdf, 11 páginas, 426 KB
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¡Hola a todos! Se aproxima el regreso a clases y hoy les traigo un tarjetario de cartas en inglés con preguntas alusivas a Mis Vacaciones en pdf para imprimir y plastificar. Viene con 24 preguntas que nos invita a recordar y reflexionar sobre estas vacaciones que ya esta culminando. (Link de la misma actividad en powerpoint para proyectar)

Instrucciones de uso:
1.       Imprimir el material, enumerar las cartas por el espaldar y si deseas termolaminar para mayor duración.
2.       Puedes pegarlas en el tablero con cinta cada carta, colocarlas sobre la mesa de trabajo, guardarlas en una caja o repartirlas al azar. Puedes trabajarlo de forma grupal/individual, de varias maneras de acuerdo a la edad y el grado de los estudiantes creando un espacio de conversación muy practico y entretenido.
3.       Cada niño debe tomar una carta y responder la pregunta que salga. No hay opciones de respuesta, el objetivo es permitir que el estudiante se exprese y comparta con sus compañeros algunas vivencias de sus vacaciones, lo que más le agradó, juegos, actividades que les gustó mas, que extrañará, que nuevas metas tienen, entre otras.
4.       Te dejo al final la plantilla de 8 cartas vacias para que agregues mas preguntas al juego. 

Espero se diviertan! Si te gustó no olvides acompañarme y seguirme para recibir mas contenido en mis redes, dejarme un corazón y comentarme tus dudas, experiencias o sugerencia en comentarios y reseñas. Saludos.

Acompáñame también en mis redes y formemos una linda comunidad: Youtube - Instagram

Otras actividades socioemocionales en inglés:
Reach for the Star: Back to School
Motivational Activity (Positivism up)
My Favorite things (Wheel)
Lucia's Myopia (Pack with 4 activities)
New Year Resolutions

💖 Cuando adquieras este material úsalo de manera responsable y no lo vendas, republiques o reclames como propio en cualquiera de las redes disponibles. Gracias. 💖

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Dynamic ppt to practice speaking or conversation class about books Dynamic ppt to practice speaking or conversation class about books
ProfeCoins 5
Cantidad descargas 1
Tipo de recurso Actividad
Edad recomendada 10 - 18 años
Info. del archivo pptx, 5 páginas, 4,99 MB
Cantidad comentarios 1
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Interactive ppt to any kind of speaking class, focused on books, genres and reading habits. Includes a virtual link to a video of a movie, it also has different activities. Useful to compare books and movies.Questions to debate or speaking activity.
Dynamic ppt to practice speaking or conversation class about pets and animals Dynamic ppt to practice speaking or conversation class about pets and animals
ProfeCoins 5
Cantidad descargas 3
Tipo de recurso Actividad
Edad recomendada 13 - 18 años
Info. del archivo pptx, 4 páginas, 6,5 MB
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Interactive ppt to any kind of speaking class, focused on pets, pros and cons and name some of them. Includes a virtual link to a video of a funny clip, it also has different activities. Useful to get students talking about their favorite animal or pet they own.Questions to debate or speaking activity.

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Six Thinking Hats. A dynamic to develop creative thinking Six Thinking Hats. A dynamic to develop creative thinking
ProfeCoins 30
Tipo de recurso Actividad
Edad recomendada 4 - 18 años
Info. del archivo pdf, 4 páginas, 1,16 MB
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The Six Thinking Hats by Bono is a powerful tool developed by the thinker, psychologist, and writer Edward de Bono in the 1980s to enhance creative and critical thinking in decision-making and problem-solving and to develop lateral thinking.
In the educational context, this technique can inspire a deeper and collaborative approach to learning.
This technique involves using six imaginary or physical hats to focus on the problem or challenge from six different perspectives.
Hats and perspectives:
  • White Hat. Information: Facts and data 
  • Black Hat. Pessimistic: Critique and caution 
  • Yellow Hat. Optimistic: Benefits and advantages 
  • Red Hat. Intuition: Emotions and feelings 
  • Green Hat. Creativity: Alternatives and proposals 
  • Blue Hat. Executive: Organization and processes 
How to use the Six Thinking Hats:
  1. Choose a topic, event, problem, or project to analyze. 
  2. Divide the students into groups of six or divide the entire class into six groups. 
  3. If you divide the students into groups of six, each student will be assigned a hat and thinking style to analyze. For example, one student will have the White Hat, which is informative, and will have to investigate the facts and data being analyzed. If you divide the class into six groups, each group will be assigned a hat and thinking style to analyze. For example, one complete group will have the White Hat, which is informative, and will have to investigate the facts and data being analyzed. 
  4. Once they have completed the analysis, either each member within their team or each team within the classroom will share their part of the analysis. 
  5. Others can ask questions or request further information, but always from their hat and thinking style.
It's also possible to ask each student to consider a situation or problem from the six perspectives if you want to conduct this activity individually.
Materials:
PDF containing: 
• Explanation and theory of the topic 
• Posters with guiding questions for each hat and thinking style. You can project and explain these to the students or print them and place them in different parts of the classroom or a hallway to indicate the different workstations for each thinking type. 
• Interactive notebook format. Two formats of interactive notebooks with the guiding questions for your students to follow. Two blank interactive notebook formats for the teacher to add questions or even for asking students to think of questions related to the topic and each thinking style. 
Google Form with questions. You should modify the Google Form as per the instructions to add what you want your students to work on.
PDF with topic explanation, printable posters, and interactive notebook formats
Google Form
If your are looking for this resource in Spanish, here is the link:

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Rambus Memory: A High-Speed Innovation in Computer Memory
ProfeCoins 200
Tipo de recurso Clase
Edad recomendada 15 - 15 años
Info. del archivo Link privado a ctspoint.com
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Rambus Dynamic Random-Access Memory (RDRAM) was developed in the 1990s by Rambus Inc. as a high-speed alternative to traditional DRAM. It was designed to provide faster data transfer rates, making it an ideal choice for high-performance computing applications. Initially adopted by Intel for use in its Pentium 4 processors, RDRAM gained recognition for its ability to handle large amounts of data efficiently.

Key Features of Rambus Memory

One of the defining characteristics of Rambus Memory is its ability to operate at much higher clock speeds than conventional SDRAM. RDRAM uses a unique architecture, featuring a narrow, high-speed data bus that allows for increased bandwidth. Unlike traditional memory modules, RDRAM employs a serial memory interface, which reduces signal interference and improves data integrity. Additionally, it utilizes advanced signaling techniques such as Rambus Signaling Logic (RSL) to enhance performance.
Another notable feature is its heat dissipation mechanism. Due to its high-speed operation, RDRAM generates more heat than standard memory modules. To address this, Rambus developed a heat spreader that helps maintain optimal operating temperatures. This feature made RDRAM more suitable for demanding applications, such as gaming and multimedia processing.

The Rise and Fall of RDRAM

Despite its technical advantages, Rambus Memory faced several challenges that limited its widespread adoption. One major drawback was its cost. RDRAM was significantly more expensive than its competitors, such as DDR (Double Data Rate) SDRAM, making it less attractive to budget-conscious consumers and manufacturers. The licensing fees imposed by Rambus Inc. also contributed to the high cost, discouraging widespread adoption.
Additionally, compatibility issues hindered RDRAM’s success. Intel initially supported the technology but later shifted its focus to DDR memory due to market demand and cost-effectiveness. As DDR technology improved and became more affordable, manufacturers and consumers gradually moved away from RDRAM. By the mid-2000s, Rambus Memory had largely disappeared from mainstream computing, replaced by DDR variants that offered similar performance at a lower cost.

Legacy and Impact of Rambus Memory

Although Rambus Memory is no longer widely used in consumer PCs, its influence on memory technology remains significant. The high-speed data transfer techniques pioneered by Rambus paved the way for modern memory innovations, including GDDR memory used in graphics cards and high-performance computing applications. Rambus Inc. continues to develop memory solutions, focusing on next-generation technologies such as high-bandwidth memory (HBM) and security solutions for data centers.

Conclusion

Rambus Memory was a groundbreaking innovation that set new standards for memory speed and efficiency. While it faced challenges that prevented it from becoming the dominant memory standard, its technological advancements continue to shape the evolution of modern computing. The lessons learned from RDRAM have influenced the development of faster and more efficient memory solutions, ensuring that Rambus Inc.’s legacy remains an integral part of the industry.

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Counting the days at school Counting the days at school Counting the days at school Counting the days at school Counting the days at school
ProfeCoins 35
Tipo de recurso Actividad
Edad recomendada 5 - 9 años
Info. del archivo pptx, 22 páginas, 16,6 MB
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A fun, dynamic and interactive activity to count the days at school and practice in a daily basis different ways of representing numbers.

Project this resource, either in an online or presential lesson.

This resource includes 9 different versions and a division to represent numbers bigger than 100 (hundreds, tens and ones) and another to represent numbers smaller than 100 (tens and ones).

9 different versions:
  • Number, word number, place value, bar model, number bonds, ten frames, comparing (<) and count 1 more and 1 less. 
  • Number, word number, place value, bar model, number bonds, ten frames, comparing (<) and count 5 more and 5 less.
  • Number, word number, place value, bar model, number bonds, ten frames, comparing (<) and count 10 more and 10 less.
  • Number, word number, place value, bar model, addition sentence, ten frames, comparing (<) and count 1 more and 1 less.  
  • Number, word number, place value, bar model, addition sentence, ten frames, comparing (<) and count 5 more and 5 less.
  • Number, word number, place value, bar model, addition sentence, ten frames, comparing (<) and count 10 more and 10 less.  
  • Number, word number, place value, bar model, addition and subtraction sentence, ten frames, comparing (<) and count 1 more and 1 less.  
  • Number, word number, place value, bar model, addition and subtraction sentence, ten frames, comparing (<) and count 5 more and 5 less.  
  • Number, word number, place value, bar model, addition and subtraction sentence, ten frames, comparing (<) and count 10 more and 10 less.  
You will receive a Power Point in which you will be able to interact and move little black circles to complete the ten frames.

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Genetics Vocabulary Games Genetics Vocabulary Games Genetics Vocabulary Games
ProfeCoins 20
Tipo de recurso Actividad
Edad recomendada 10 - 13 años
Info. del archivo Link privado a docs.google.com
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Take vocabulary learning to a whole new level with these vocabulary cards designed for 10 different games! Make your classes dynamic and fun while your students reinforce key terms through playful activities. This resource is perfect for keeping students engaged and actively learning.
 
It includes 32 cards that can be used to play TEN different games!
 
  • Memory
  • Around the world
  • Cowboys
  • Charades
  • Pictionary
  • Describe and guess
  • Oh! No!
  • Listen and pick
  • Inflatable hammer
  • Big bag toss
 
Vocabulary included:
  • Genetics
  • Heredity
  • Offspring
  • Genes
  • DNA
  • Chromosomes
  • Traits
  • Physical traits
  • Personality traits
  • Inherited traits
  • Acquired traits
  • Dominant gene
  • Recessive gene
  • Innate behavior
  • Acquired behavior
  • Punnett square
 
In addition to the vocabulary cards, you'll find guides for each game.
 
Ideas for using this resource:
  1. For early finishers: Place the vocabulary cards in a designated area of the classroom and allow students who finish their tasks early to play a quick game, like "Pairs" or "Describe and Guess," to review the vocabulary while they wait for others.
  2. Science class center: Set up a learning center where students can rotate between different games, like "Charades" or "Pictionary," using the cards to reinforce key vocabulary. This is a fantastic way to review terms in small groups.
  3. Whole-class activity: Divide students into teams, give each team a set of cards, and have them compete in games like "Around the World" or "Target Practice" to see who can master the most terms. A fun and competitive way to review important concepts!
  4. Quick games to start or end the class: Use games like "Oh Snap!" or "Inflatable Hammer" at the beginning or end of class for a quick, fun review of vocabulary. Perfect for breaking the ice or reinforcing terms before a quiz.
  5. Vocabulary tournament: Organize a weekly game tournament using the cards. Each week, teams compete in different games (like "Cowboys" or "Listen and Pick") and earn points. At the end of the month, the team with the most points gets a prize or recognition.
 
If you enjoyed this resource and found it useful for your class and students, follow my store for more products.
 
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Looking for this resource in Spanish? Here’s the link:

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