PPT Theories of Evolution PPT Theories of Evolution PPT Theories of Evolution PPT Theories of Evolution PPT Theories of Evolution
ProfeCoins 20
Resource type Lesson
Recommended age 13 - 18 years
File information pptx, 25 pages, 9.53 MB
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The following lesson has as an objective to review the three main theories of evolution: Fixism, Lamarckism and Darwinism (Natural Selection). The presentation starts with some definitions of concepts that must have been acquired for now and may be helpful. It continues with a question in order to rise previous knowledge about evolution and how it happened. Then, the three theories are studied with examples and definitions. The one that has more content is Darwinism because the types of selections (stabilising, directional, disruptive and artificial) are shown with graphs. As closure, a small question is made about antibiotic resistance and a fun evaluated activity is proposed in order to evaluate the theories of evolution.

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ProfeCoins 5
Downloads count 1
Resource type Activity
Recommended age 7 - 14 years
File information Private link to view.genial.ly
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This Genially is a great resource for your "Landscapes of Chile" unit.
Learning Goal: To evaluate the learning acquired in the unit: "Landscapes of Chile"

The resource you'll get is a breakout with questions of the whole series "Landscapes of Chile". Your students will have a great time with this game! We recommend downloading at least resources number 5 & 6 of the series, as it follows a funny story.

This Genially is the seventh of the series "Landscapes of Chile"
See the other Geniallys & resources of the series here:
  1. What are the landscapes of Chile? 
  2. Landscapes of Chile
  3. Chile's different zones
  4. Landscapes in the Northern Zone
  5. Landscapes in Central Chile
  6. Landscapes in the Southern Zone
  7. Integrating what I've learned (This resource)


This resource was made for Chile's curriculum "HI02OA08", but you may also use it as an activity for the following:
  • HI05OA09
  • HI06OA10
  • HI08OA20
*Disclaimer: To use it in these other levels, it is recommended to edit the resource, as some of the activities weren't created for these specific levels.

This resource greatly works with the book: 2 primary Social Sciences - Savia

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Solar System Fact Fan Project Solar System Fact Fan Project Solar System Fact Fan Project Solar System Fact Fan Project Solar System Fact Fan Project
ProfeCoins 30
Resource type Project
Recommended age 8 - 10 years
File information pdf, 19 pages, 1.46 MB
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This project is to be completed during all the unit of Solar System.
You might want to complement it with videos and Power Points, or any other source of information, because the idea is for students to take notes of thing that catch their attention about the Sun and Planets, and in the end they just colour and "build" the fact fan. If you want students to research, this is also a perfect project to get students started on it, but it needs to be really guided and give them the sources of information, to make sure they are reliable.
My 3rd graders really enjoyed this project, they learnt to take notes and they also acquired more autonomy.

They way I did it, was that I gave them 2 options: The fact fan (this project) and also a mobile (that is also uploaded) and they chose the one they wanted to do. Both booklets are organized in such a way that students have to do exactly the same thing in both, but the "format" of the final project changes. Students were also very enthusiastic about having the option to choose their final project.

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Solar System Mobile Project Solar System Mobile Project Solar System Mobile Project Solar System Mobile Project Solar System Mobile Project
ProfeCoins 30
Resource type Project
Recommended age 8 - 10 years
File information pdf, 19 pages, 1.57 MB
Comments count 2
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This project is to be completed during all the unit of Solar System.
You might want to complement it with videos and Power Points, or any other source of information, because the idea is for students to take notes of thing that catch their attention about the Sun and Planets, and in the end they just colour and "build" the mobile. If you want students to research, this is also a perfect project to get students started on it, but it needs to be really guided and give them the sources of information, to make sure they are reliable.
My 3rd graders really enjoyed this project, they learnt to take notes and they also acquired more autonomy.

They way I did it, was that I gave them 2 options: The mobile (this project) and also a fact fan (that is also uploaded) and they chose the one they wanted to do. Both booklets are organized in such a way that students have to do exactly the same thing in both, but the "format" of the final project changes. Students were also very enthusiastic about having the option to choose their final project.
Constanza Wichmann  cwichmann

@aldo Hi! I do, but it is not mine, I did it with a partner, so I can't share it before talking to her. Somehow, I can share websites and other resources I used for them to do some research.

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The Cell Lesson Plan The Cell Lesson Plan The Cell Lesson Plan
ProfeCoins 90
Resource type Activity
Recommended age 9 - 12 years
File information pdf, 6 pages, 963 KB
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In this lesson plan, you will find EVERYTHING you need to work the animal and plant cells with your students. 
It is designed for 6 to 7 hours of class (1 hour = 45 min).
Activities:
  • Introduction: using an adaptation of the visible thinking routine "I used to think... Now I think..." students will complete an interactive notebook. 1 hour.
  • Exploration of the topic: research and construction of a model of animal and plant cells through project-based learning. 3 hours. 
  • Practice of acquired concepts: practice of acquired concepts through game-based learning. 1 to 2 hours. 
  • Assessment: assessment of concepts, evaluating both memorization and understanding and application of them. 
  • Extra or in-depth activity 
For each activity, you will find:
  • Time 
  • Methodology used 
  • Objectives 
  • Competences 
  • Materials 
  • Description of the activity with corresponding time 
  • Activation of prior knowledge 
  • Considerations for evaluation 
  • Modifications for students with educational needs and for high-achieving students 
***You can modify, copy, and paste the entire description of the didactic sequence to adapt it and use it in the format required by your educational institution.***
Considerations:
This lesson is designed for students to take notes in an interactive notebook that they paste into their notebooks. However, in the materials, you will find a digital study guide in case you prefer your students to work this way. 
All the materials you need are included in this lesson. If you use three slides from the teacher's presentation in the introduction, you will find them in the lesson plan. However, each of these materials is also attached as a file in case you find it more convenient to use them with your students. 
Materials:
  • Teacher's presentation 
  • Interactive notebook with instructions and answer guide 
  • Digital study guide 
  • Text "The Cell" 
  • Text "The Cell" (in-depth) 
  • YouTube video with a read-aloud of the text "The Cell" 
  • Quizlet game for activation of prior knowledge 
  • Steps, evaluation rubric, and checklist for the project 
  • Letter to parents - materials for the model 
  • Snowman game for activation of prior knowledge 
  • Vocabulary cards 
  • Game instructions. Includes instructions for the Memory and I Have... Who Has games, which are used in this lesson, as well as instructions for other games in case the teacher wants to explore other options. 
  • Memory game cards 
  • I Have... Who Has game cards 
  • Maze 
  • Crossword puzzle 
  • Evaluation cards 
  • Answers to evaluation cards 
  • Multiple-choice questions in Google Form format 
  • Extra or in-depth activity for students who finish early
If you are looking for this resource in Spanish, here is the link:

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Genetics Vocabulary Flash cards Genetics Vocabulary Flash cards Genetics Vocabulary Flash cards
ProfeCoins 10
Resource type Activity
Recommended age 9 - 13 years
File information pdf, 6 pages, 654 KB
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Bring Genetics Vocabulary to Life in Your Classroom! These vocabulary cards are perfect for building an interactive word wall, helping students master key terms while exploring complex concepts in a visual and accessible way. An essential resource for facilitating learning in science!
 
This resource includes 16 cards with the most relevant vocabulary for the topic of genetics!
 
Each word comes with a definition and an illustration to help explain the term.
 
The cards are letter-sized, and I’ve included a small video to show you how to print them smaller.
 
If you feel like there’s a word missing, feel free to leave me a comment, and I’ll happily add it.
 
Included Vocabulary:
 
  • Genetics
  • Heredity
  • Offspring
  • Genes
  • DNA
  • Chromosomes
  • Traits
  • Physical traits
  • Personality traits
  • Inherited traits
  • Acquired traits
  • Dominant gene
  • Recessive gene
  • Innate behavior
  • Acquired behavior
  • Punnett square
 
Ideas for Using This Resource:
 
1. Active Word Wall: Use the cards to create a word wall in your classroom, adding new words each week. Students can refer to the wall during lessons or activities related to genetics.
2. Word Scavenger Hunt: Organize a classroom scavenger hunt where students must find the vocabulary cards that match definitions or examples given to them.
 
If you liked this resource and it was useful for your class and students, follow my store for more products.
 
Don’t forget to leave a REVIEW on this product!
 
Looking for this resource in Spanish? Here’s the link:

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Genetics Vocabulary Games Genetics Vocabulary Games Genetics Vocabulary Games
ProfeCoins 20
Resource type Activity
Recommended age 10 - 13 years
File information Private link to docs.google.com
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Take vocabulary learning to a whole new level with these vocabulary cards designed for 10 different games! Make your classes dynamic and fun while your students reinforce key terms through playful activities. This resource is perfect for keeping students engaged and actively learning.
 
It includes 32 cards that can be used to play TEN different games!
 
  • Memory
  • Around the world
  • Cowboys
  • Charades
  • Pictionary
  • Describe and guess
  • Oh! No!
  • Listen and pick
  • Inflatable hammer
  • Big bag toss
 
Vocabulary included:
  • Genetics
  • Heredity
  • Offspring
  • Genes
  • DNA
  • Chromosomes
  • Traits
  • Physical traits
  • Personality traits
  • Inherited traits
  • Acquired traits
  • Dominant gene
  • Recessive gene
  • Innate behavior
  • Acquired behavior
  • Punnett square
 
In addition to the vocabulary cards, you'll find guides for each game.
 
Ideas for using this resource:
  1. For early finishers: Place the vocabulary cards in a designated area of the classroom and allow students who finish their tasks early to play a quick game, like "Pairs" or "Describe and Guess," to review the vocabulary while they wait for others.
  2. Science class center: Set up a learning center where students can rotate between different games, like "Charades" or "Pictionary," using the cards to reinforce key vocabulary. This is a fantastic way to review terms in small groups.
  3. Whole-class activity: Divide students into teams, give each team a set of cards, and have them compete in games like "Around the World" or "Target Practice" to see who can master the most terms. A fun and competitive way to review important concepts!
  4. Quick games to start or end the class: Use games like "Oh Snap!" or "Inflatable Hammer" at the beginning or end of class for a quick, fun review of vocabulary. Perfect for breaking the ice or reinforcing terms before a quiz.
  5. Vocabulary tournament: Organize a weekly game tournament using the cards. Each week, teams compete in different games (like "Cowboys" or "Listen and Pick") and earn points. At the end of the month, the team with the most points gets a prize or recognition.
 
If you enjoyed this resource and found it useful for your class and students, follow my store for more products.
 
Don't forget to leave a REVIEW for this product!
 
Looking for this resource in Spanish? Here’s the link:

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Genetics Game I have... Who has... Genetics Game I have... Who has... Genetics Game I have... Who has...
ProfeCoins 10
Resource type Activity
Recommended age 9 - 13 years
File information Private link to docs.google.com
Download
Get your students excited to learn with the interactive "I Have... Who Has...?" game! This fast-paced, engaging activity is perfect for reinforcing key vocabulary and concepts while keeping everyone actively involved. Whether you're reviewing content or introducing new terms, this game will get your students thinking, collaborating, and having fun—all while mastering essential material!
 
Vocabulary included:
  • Genetics
  • Heredity
  • Offspring
  • Genes
  • DNA
  • Chromosomes
  • Traits
  • Physical traits
  • Personality traits
  • Inherited traits
  • Acquired traits
  • Dominant gene
  • Recessive gene
  • Innate behavior
  • Acquired behavior
  • Punnett square
 
In addition to the vocabulary cards, you'll find guides for the game.
 
Ideas for using this resource:
  1. For early finishers: Place the vocabulary cards in a designated area of the classroom and allow students who finish their tasks early to play a quick game, like "Pairs" or "Describe and Guess," to review the vocabulary while they wait for others.
  2. Science class center: Set up a learning center where students can rotate between different games, like "Charades" or "Pictionary," using the cards to reinforce key vocabulary. This is a fantastic way to review terms in small groups.
  3. Whole-class activity: Divide students into teams, give each team a set of cards, and have them compete in games like "Around the World" or "Target Practice" to see who can master the most terms. A fun and competitive way to review important concepts!
  4. Quick games to start or end the class: Use games like "Oh Snap!" or "Inflatable Hammer" at the beginning or end of class for a quick, fun review of vocabulary. Perfect for breaking the ice or reinforcing terms before a quiz.
  5. Vocabulary tournament: Organize a weekly game tournament using the cards. Each week, teams compete in different games (like "Cowboys" or "Listen and Pick") and earn points. At the end of the month, the team with the most points gets a prize or recognition.
 
If you enjoyed this resource and found it useful for your class and students, follow my store for more products.
 
Don't forget to leave a REVIEW for this product!
 
Looking for this resource in Spanish? Here’s the link:

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Bundle Genetics Vocabulary Bundle Genetics Vocabulary Bundle Genetics Vocabulary Bundle Genetics Vocabulary
ProfeCoins 28
Resource type Activity
Recommended age 9 - 13 years
File information Private link to docs.google.com
Download
Take genetics vocabulary learning to the next level with this incredible bundle that includes everything you need to help your students learn in a fun and engaging way! From clear definition cards to 10 exciting vocabulary games, this pack is perfect for keeping students motivated and actively learning key concepts. Plus, by purchasing the bundle, you save money compared to buying each resource individually.
 
Includes:
1. 16 cards with the most relevant vocabulary in the topic
2. 16 cards for the game "I have... Who has..."
3. 32 cards for TEN different games:
  • Memory
  • Around the world
  • Cowboys
  • Charades
  • Pictionary
  • Describe and guess
  • Oh! No!
  • Listen and pick
  • Inflatable hammer
  • Big bag toss
4. Game instructions
 
Vocabulary included:
  • Genetics
  • Inheritance
  • Offspring
  • Genes
  • DNA
  • Chromosomes
  • Traits
  • Physical Traits
  • Personality Traits
  • Inherited Traits
  • Acquired Traits
  • Dominant Gene
  • Recessive Gene
  • Innate Behavior
  • Acquired Behavior
  • Punnett Square
 
Ideas for using this resource:
  1. Active Word Wall: Use the cards to create a word wall in your classroom, adding new words each week. Students can refer to the wall during genetics lessons or related activities.
  2. Vocabulary Scavenger Hunt: Organize a treasure hunt in your classroom where students search for vocabulary cards that match definitions or examples you provide.
  3. For Early Finishers: Place the vocabulary cards in a designated area of the class, and allow early finishers to play a quick game like "Matching Pairs" or "Describe and Guess" to review vocabulary while waiting for others.
  4. Science Learning Center: Set up a learning center where students rotate through different games like "Charades" or "Pictionary," using the cards to reinforce key vocabulary. It’s a fantastic way to review terms in small groups.
  5. Whole-Class Activity: Divide students into teams, provide each team with a set of cards, and have them compete in games like "Around the World" or "Target Practice" to see who can master more terms. A competitive and exciting way to review important concepts!
  6. Quick Games at the Start or End of Class: Use games like "Oh No!" or "Inflatable Hammer" at the beginning or end of class for a quick, fun review of vocabulary. Perfect for breaking the ice or reinforcing terms before a test.
  7. Vocabulary Tournament: Organize a weekly game tournament using the cards. Each week, teams compete in different games (like "Cowboys" or "Listen and Choose"), accumulating points. At the end of the month, the team with the most points wins a prize or recognition.
 
This bundle is ideal for ensuring your students master genetics vocabulary while having fun, and it's available at a special price when you purchase it all together!
 
If you enjoyed this resource and found it useful for your class and students, follow my store for more products.
 
Don't forget to leave a REVIEW!
 
Looking for this resource in Spanish? Here’s the link:

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Somebody that i used to know gap filling
Free!
Downloads count 7
Resource type Worksheet
Recommended age 10 - 18 years
File information Private link to www.youtube.com
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Objectives: To fill in the gaps with the words from the lyrics.
- To improve listening skills through modern songs .
- To acquire new vocabulary.
- Learn grammar structures such as : used to , past simple 

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